A STINK-SPOTTING ARCADE GAME
EVERYONE REACTS TO THE SMELL.
AT FIRST, THE CULPRIT LOOKS PLEASED.
TAP THEM BEFORE TIME RUNS OUT.
NO. 9 APARTMENTS · NO SOUND, NO TIMER — JUST THE FACES.
ONE TENANT IS GUILTY. WATCH FOR THE TELL, THEN TAP.
SOMEBODY IN THERE DEALT IT.
ONE GAME, TWO SCREENS · SNIFF ANYWHERE
IPHONE
THE FULL ARCADE — ALL MODES,
STAGES AND ACHIEVEMENTS.
APPLE WATCH
QUICK ROUNDS ON YOUR WRIST —
HAPTIC TOOTS INCLUDED.
5 DIFFICULTY LEVELS · LEVEL 4 IS THE CEILING
ONE IS DRAWN AT RANDOM EVERY GAME AND HOLDS FOR THE WHOLE RUN
22 SYNTHESIZED STINKERS,
11 REAL RECORDED FARTS,
OR 15 REAL RECORDED BURPS.
HARD SKIPS THE WARM-UP AND
STARTS YOU AT LEVEL 3 — NO
GIVEAWAYS, SHORTER TIMER.
20 ACHIEVEMENTS — STREAKS, REFLEXES,
CAREER MILESTONES AND 4 SECRETS —
PLUS A GLOBAL LONGEST-STREAK BOARD.
ONE BOARD: EMISSION STANDARDS —
YOUR BEST STREAK, GLOBAL, ALL-TIME.
EVERY MODE AND DIFFICULTY LANDS
ON THE SAME PODIUM.
ONE ROUND IN TWENTY-FIVE, AFTER
THE TENTH, BECOMES A CUTSCENE:
HERALD TRUMPETS, A MAJESTIC
BRAAP, AND A FREE BUST.
EVERY TOOT AND BURP IN THE GAME,
ON ONE FREE-PLAY BOARD. TAP TO
FIRE THEM AT WILL — NO TIMER,
NO SCORE, NO SHAME.
A pixel-art arcade game for iPhone and Apple Watch. A mystery sound rips through the building, nine characters react, and you tap the one who dealt it before the timer runs out.
iPhone and Apple Watch. iPhone gets the full arcade with every mode, stage and achievement; Apple Watch gets quick rounds with haptics.
Not yet. Who Dealt It? is coming soon to the App Store.
There are five difficulty levels. Every five correct busts in a row raises the level and the tells get fainter, up to a ceiling at level 4. Hard mode skips the warm-up, starts you at level 3 and shortens the timer.
No. There are no accounts, ads, trackers or analytics. Your scores, streaks, achievements and settings stay on your device, and Game Center is optional and handled by Apple.